Dice sort du très très lourd pour cette fin Janvier ! Beaucoup de nerf et peu de contenu supplémentaire.
Après les remarques et les plaintes de nombreux joueurs concernant une mauvaise optimisation et équilibrage des armes et des cartes … Dice nerf tout !!! Un gros patch donc, qui fait un bien fou au jeu et qui réjouit la communauté !
Ci dessous le détail complet du Patch:
Contenu et fonctionnalités :
- La carte Camp de Pillards sur Tatooine qui accueillera les modes Escarmouche, Course au droïde, Zone de largage, Traque du héros et Affrontement héroïque.
- De nouvelles tenues de Hoth pour Luke Skywalker et Han Solo.
- La possibilité de créer des matchs privés.
- L’introduction de défis journaliers et d’événements de la communauté.
- L’équilibrage des armes et des modes de jeu multi.
Corrections Bugs :
- EE-3 Explosive shot damage decreased from 10 to 4 per shot
- SE-14C Explosive shot damage decreased from 10 to 5 per shot
- Homing Shot lock on time increased from 0.4 to 1.5
- Homing Shot lock on distance decreased by 10 meters
- Homing Shot projectile speed decreased from 30 to 23
- RTC-97 overheat value is increased by 8%
- Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
- Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
- ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
- Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
- Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
- Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
- Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
- Cycler Rifle bullet dropoff reduced
- Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
- DL-44 overheat tweaked and fire rate changed from 250 to 180.
- Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%
- Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
- ION Torpedo lock on range decreased from 600 to 500 meters
- Smart Rocket lock on range changed from 1000 to 500 meters
- RTC-97 spread is increased when firing for a longer period
- Scan Ping tweaked to have 50% shorter spotting time
- Scan Ping active time decreased from 7 to 2 (is this what the above refers to?)
- Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
- Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7
Corrections Véhicules :
- Starfighters pickups have a 20 second respawn delay
- T-47 Airspeeder pickups have a 10 second respawn delay
- Millennium Falcon and Slave I health decreased by 30%
Corrections Modes de Jeux :
- Removed a turbolaser on Sullust which could be used for spawn killing
- Turbolaser respawn time has been increased with 15 seconds
- New friend zones and additional spawn points for Supremacy maps
- New friend zones and additional spawn points for Walker Assault maps
- New friend zones and additional spawn points for Turning Point on Jakku
- Bugfix for crashing instantly when spawning in a vehicle on Jakku
- Fighter Squadron hero vehicle pickups have more randomized timing
- Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
- Updated spawn management between big and small game modes
- Reduced the match bonus for Blast from 2000 to 1000
- Reduced the Win bonus for Blast from 750 to 500
- Increased the Match bonus for Hero Hunt from 1000 to 1750
- Reduced the Win bonus for Hero Hunt from 500 to 250
- Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10
- New game mode minimum player count threshold: Walker Assault 20, Supremacy 20, Dropzone 4, Blast 4, Cargo 4, Fighter Squadron 4, Hero Hunt 4, Droid Run 4, Heroes Vs Villains 4, Turning Point 20
Corrections Héros :
- Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
- Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
- Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maximum damage increased from 1 to 1.2 meters
- Boba Fett missile doesn’t lock on anymore
Amusez vous bien, et Que la force soit avec vous …
source: starwars.ea